Modular drum & texture instrument — 20-module Eurorack system, 313 HP across 3 rows
This system is the result of research into how to build an improvisation-based drumming instrument for experimental electronic music — one where rhythm, pitch, and timbre aren't programmed in advance but shaped live. Designing it meant working across several overlapping bodies of knowledge at once:
The result is documented below the way any signal system would be: as a functional signal-flow architecture, and as a power/space budget across a physically constrained case.
Grouping the 20 modules by function (rather than by physical position) shows the actual signal path from clock to stereo output:
| Group | Modules | Role |
|---|---|---|
| Clock, sequencing & CV utility | After Later Audio uT_u (Temps Utile clone), After Later Audio uO_C (Ornament & Crime clone), Expert Sleepers Disting mk4, After Later Audio Mult | Generates and distributes clock/trigger timing, quantizes and processes CV, and buffers signals out to multiple destinations |
| Percussion, drum & tone sources | Noise Engineering Basimilus Iteritas Alter, After Later Audio Atom (uElements), Mörk Modules Elements, After Later Audio Pique (uPeaks, 1U), After Later Audio Pique (uPeaks, micro), Mutable Instruments Braids, Make Noise 0-Coast | The instrument's sound-generating core: a dedicated digital drum synthesizer, two modal/physical-modeling voices (Elements, micro and full-size) for struck/plucked timbres, two Peaks-derived function generators for percussive envelope shaping, a macro oscillator, and a self-contained semi-modular voice |
| Texture, filtering & processing | After Later Audio Monsoon (Clouds clone), Mosaic Low Pass Filter, After Later Audio Popple (Ripples clone) | Granular texture processing and two filter voices (dedicated low-pass, multimode) for shaping the raw synthesis output |
| Sample playback | ADDAC System ADDAC111 Ultra .WAV Player | Introduces recorded material alongside the synthesized voices |
| Performance & gestural control | Erica Synths Black Joystick2, Synthrotek Echo | Live, recordable gestural CV control and a CV echo for rhythmic/generative feedback — the instrument's improvisation surface |
| Mixing & FX | WMD Performance Mixer, Endorphin.es Milky Way 1U, Mosaic Mono Reverb | Combines all sources and applies stereo FX (16 algorithms) and reverb before output |
Eurorack modules are constrained on two axes at once: horizontal space (HP, "horizontal pitch") per row, and current draw on three DC rails (+12V, −12V, +5V) shared by the whole case. Designing this instrument meant budgeting both simultaneously across three rows:
| Row | Modules | Width | Max depth | +12V | −12V | +5V |
|---|---|---|---|---|---|---|
| Row 1 | 4 | 72 HP | 42 mm | 279 mA | 42 mA | 0 mA |
| Row 2 | 8 | 124 HP | 50 mm | 1,020 mA | 675 mA | 175 mA |
| Row 3 | 8 | 117 HP | 42 mm | 922 mA | 90 mA | 0 mA |
| Total | 20 | 313 HP | max 50 mm | 2,221 mA | 807 mA | 175 mA |
Row 2 alone draws roughly half the case's total +12V and the large majority of its +5V current, mainly from the performance mixer and the two power-hungry synthesis/utility modules (ADDAC111, Atom/uElements) sharing that row — a reminder that HP budget and power budget don't scale together, and a case that fits physically can still be short on current headroom.
| Module | Manufacturer | Row | Width | Depth | +12V | −12V | +5V |
|---|---|---|---|---|---|---|---|
| Milky Way 1U (black) | Endorphin.es | 1 | 22 HP | 42 mm | 117 mA | 12 mA | 0 mA |
| Pique (uPeaks, Black, 1U Intellijel) | After Later Audio | 1 | 22 HP | — | 60 mA | 2 mA | — |
| Low Pass Filter (Black Panel) | Mosaic | 1 | 14 HP | 38 mm | 20 mA | 20 mA | 0 mA |
| Mono Reverb (Black Panel) | Mosaic | 1 | 14 HP | 28 mm | 82 mA | 8 mA | 0 mA |
| Performance Mixer (black) | WMD | 2 | 40 HP | 45 mm | 450 mA | 430 mA | 0 mA |
| Popple | After Later Audio | 2 | 8 HP | — | 35 mA | 35 mA | 0 mA |
| ADDAC111 Ultra .WAV Player | ADDAC System | 2 | 16 HP | 30 mm | 150 mA | 150 mA | — |
| Atom (uElements) | After Later Audio | 2 | 18 HP | 34 mm | 130 mA | 10 mA | — |
| Braids (old version) | Mutable Instruments | 2 | 16 HP | 20 mm | 15 mA | 15 mA | 85 mA |
| Basimilus Iteritas Alter (Black) | Noise Engineering | 2 | 10 HP | 28 mm | 80 mA | 5 mA | 90 mA |
| Echo | Synthrotek | 2 | 4 HP | 50 mm | 40 mA | 20 mA | 0 mA |
| Monsoon | After Later Audio | 2 | 12 HP | 22 mm | 120 mA | 10 mA | 0 mA |
| 0-Coast (eurorack-modified) | Make Noise | 3 | 45 HP | — | 400 mA | — | — |
| Mult | After Later Audio | 3 | 2 HP | 29 mm | 20 mA | 20 mA | 0 mA |
| uO_C (Black & Gold Panel) | After Later Audio | 3 | 8 HP | 20 mm | 85 mA | 10 mA | 0 mA |
| uT_u | After Later Audio | 3 | 8 HP | 20 mm | 85 mA | 10 mA | — |
| Elements (Black Panel) | Mörk Modules | 3 | 34 HP | 25 mm | 130 mA | 10 mA | 0 mA |
| Black Joystick2 | Erica Synths | 3 | 12 HP | 30 mm | 71 mA | 20 mA | 0 mA |
| Disting mk4 | Expert Sleepers | 3 | 4 HP | 42 mm | 51 mA | 19 mA | 0 mA |
| Pique (uPeaks, micro) | After Later Audio | 3 | 4 HP | 15 mm | 80 mA | 1 mA | — |
("—" marks a spec not recorded in the source data sheet, not a value of zero.)
Beyond the musical result, building this instrument required the same discipline as any constrained hardware system: allocating a fixed physical and electrical budget (HP per row, current per DC rail) across competing modules, choosing deliberate redundancy where it matters (two percussion-envelope generators, two modal-synthesis voices, for timbral range rather than backup), and designing a signal path — clock → quantization → sound source → processing → mix — that stays coherent even when the actual performance is entirely improvised.