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Vieux Néant

Modular drum & texture instrument — 20-module Eurorack system, 313 HP across 3 rows

Purpose

This system is the result of research into how to build an improvisation-based drumming instrument for experimental electronic music — one where rhythm, pitch, and timbre aren't programmed in advance but shaped live. Designing it meant working across several overlapping bodies of knowledge at once:

The result is documented below the way any signal system would be: as a functional signal-flow architecture, and as a power/space budget across a physically constrained case.

Instrument signal architecture

Grouping the 20 modules by function (rather than by physical position) shows the actual signal path from clock to stereo output:

Vieux Néant instrument signal architecture Clock, sequencing and CV utility modules drive percussion, drum and tone synthesis sources, which pass through texture, filtering and processing, into mixing and FX, and out as a stereo performance output. Performance control modules can modulate any stage live for improvisation. Clock, sequencing & CV utility Temps Utile / O_C clones,Disting mk4, Mult Percussion, drum & tone sources Basimilus, 2x Elements, 2x Pique, Braids, 0-Coast Texture, filtering & processing Granular texture, low-pass and multimode filters Mixing & FX Performance mixer, stereo FX processor, reverb Stereo output Live performance Performance control (recordable joystick, CV echo) can modulate any stage live — this is where improvisation happens
Signal flow from clock to stereo output, grouped by function

Functional groups

GroupModulesRole
Clock, sequencing & CV utilityAfter Later Audio uT_u (Temps Utile clone), After Later Audio uO_C (Ornament & Crime clone), Expert Sleepers Disting mk4, After Later Audio MultGenerates and distributes clock/trigger timing, quantizes and processes CV, and buffers signals out to multiple destinations
Percussion, drum & tone sourcesNoise Engineering Basimilus Iteritas Alter, After Later Audio Atom (uElements), Mörk Modules Elements, After Later Audio Pique (uPeaks, 1U), After Later Audio Pique (uPeaks, micro), Mutable Instruments Braids, Make Noise 0-CoastThe instrument's sound-generating core: a dedicated digital drum synthesizer, two modal/physical-modeling voices (Elements, micro and full-size) for struck/plucked timbres, two Peaks-derived function generators for percussive envelope shaping, a macro oscillator, and a self-contained semi-modular voice
Texture, filtering & processingAfter Later Audio Monsoon (Clouds clone), Mosaic Low Pass Filter, After Later Audio Popple (Ripples clone)Granular texture processing and two filter voices (dedicated low-pass, multimode) for shaping the raw synthesis output
Sample playbackADDAC System ADDAC111 Ultra .WAV PlayerIntroduces recorded material alongside the synthesized voices
Performance & gestural controlErica Synths Black Joystick2, Synthrotek EchoLive, recordable gestural CV control and a CV echo for rhythmic/generative feedback — the instrument's improvisation surface
Mixing & FXWMD Performance Mixer, Endorphin.es Milky Way 1U, Mosaic Mono ReverbCombines all sources and applies stereo FX (16 algorithms) and reverb before output

Power and space budget

Eurorack modules are constrained on two axes at once: horizontal space (HP, "horizontal pitch") per row, and current draw on three DC rails (+12V, −12V, +5V) shared by the whole case. Designing this instrument meant budgeting both simultaneously across three rows:

Vieux Néant case power and space budget The case has three rows totaling 313 horizontal pitch units, each with its own module count and current draw on the plus 12 volt, minus 12 volt, and plus 5 volt rails, summing to a total power budget of 2221 milliamps on plus 12 volts, 807 milliamps on minus 12 volts, and 175 milliamps on plus 5 volts. Vieux Néant case — 313 HP total 3 rows, 20 modules Row 1 72 HP, 4 modules 279 / 42 / 0 mA +12V / -12V / +5V Row 2 124 HP, 8 modules 1020 / 675 / 175 mA +12V / -12V / +5V Row 3 117 HP, 8 modules 922 / 90 / 0 mA +12V / -12V / +5V Total power budget 2221 / 807 / 175 mA · 313 HP
Per-row module count, width, and current draw, summing to the case total
RowModulesWidthMax depth+12V−12V+5V
Row 1472 HP42 mm279 mA42 mA0 mA
Row 28124 HP50 mm1,020 mA675 mA175 mA
Row 38117 HP42 mm922 mA90 mA0 mA
Total20313 HPmax 50 mm2,221 mA807 mA175 mA

Row 2 alone draws roughly half the case's total +12V and the large majority of its +5V current, mainly from the performance mixer and the two power-hungry synthesis/utility modules (ADDAC111, Atom/uElements) sharing that row — a reminder that HP budget and power budget don't scale together, and a case that fits physically can still be short on current headroom.

Full module reference

ModuleManufacturerRowWidthDepth+12V−12V+5V
Milky Way 1U (black)Endorphin.es122 HP42 mm117 mA12 mA0 mA
Pique (uPeaks, Black, 1U Intellijel)After Later Audio122 HP—60 mA2 mA—
Low Pass Filter (Black Panel)Mosaic114 HP38 mm20 mA20 mA0 mA
Mono Reverb (Black Panel)Mosaic114 HP28 mm82 mA8 mA0 mA
Performance Mixer (black)WMD240 HP45 mm450 mA430 mA0 mA
PoppleAfter Later Audio28 HP—35 mA35 mA0 mA
ADDAC111 Ultra .WAV PlayerADDAC System216 HP30 mm150 mA150 mA—
Atom (uElements)After Later Audio218 HP34 mm130 mA10 mA—
Braids (old version)Mutable Instruments216 HP20 mm15 mA15 mA85 mA
Basimilus Iteritas Alter (Black)Noise Engineering210 HP28 mm80 mA5 mA90 mA
EchoSynthrotek24 HP50 mm40 mA20 mA0 mA
MonsoonAfter Later Audio212 HP22 mm120 mA10 mA0 mA
0-Coast (eurorack-modified)Make Noise345 HP—400 mA——
MultAfter Later Audio32 HP29 mm20 mA20 mA0 mA
uO_C (Black & Gold Panel)After Later Audio38 HP20 mm85 mA10 mA0 mA
uT_uAfter Later Audio38 HP20 mm85 mA10 mA—
Elements (Black Panel)Mörk Modules334 HP25 mm130 mA10 mA0 mA
Black Joystick2Erica Synths312 HP30 mm71 mA20 mA0 mA
Disting mk4Expert Sleepers34 HP42 mm51 mA19 mA0 mA
Pique (uPeaks, micro)After Later Audio34 HP15 mm80 mA1 mA—

("—" marks a spec not recorded in the source data sheet, not a value of zero.)

What this demonstrates

Beyond the musical result, building this instrument required the same discipline as any constrained hardware system: allocating a fixed physical and electrical budget (HP per row, current per DC rail) across competing modules, choosing deliberate redundancy where it matters (two percussion-envelope generators, two modal-synthesis voices, for timbral range rather than backup), and designing a signal path — clock → quantization → sound source → processing → mix — that stays coherent even when the actual performance is entirely improvised.